Sacred Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Chaos Hunter
Chaos Hunter
Chaos Hunter
DARK 7
Chaos Hunter
  • ATK:

  • 2500

  • DEF:

  • 1600


When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.

Chaos Summoning Beast
Chaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.

Danger! Bigfoot!
Danger! Bigfoot!
Danger! Bigfoot!
DARK 8
Danger! Bigfoot!
  • ATK:

  • 3000

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Danger! Mothman!
Danger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Danger!? Jackalope?
Danger!? Jackalope?
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

Dark Beckoning Beast
Dark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Dark Lucius LV8
Dark Lucius LV8
Dark Lucius LV8
EARTH 8
Dark Lucius LV8
  • ATK:

  • 2800

  • DEF:

  • 900


If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.

Dark Summoning Beast
Dark Summoning Beast
Dark Summoning Beast
DARK 5
Dark Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.

Fire King Avatar Arvata
Fire King Avatar Arvata
Fire King Avatar Arvata
FIRE 4
Fire King Avatar Arvata
  • ATK:

  • 1800

  • DEF:

  • 200


When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.

Fire King Avatar Garunix
Fire King Avatar Garunix
Fire King Avatar Garunix
FIRE 3
Fire King Avatar Garunix
  • ATK:

  • 700

  • DEF:

  • 1700


If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.

Fire King Avatar Kirin
Fire King Avatar Kirin
Fire King Avatar Kirin
FIRE 3
Fire King Avatar Kirin
  • ATK:

  • 1000

  • DEF:

  • 200


If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.

Fire King Avatar Yaksha
Fire King Avatar Yaksha
Fire King Avatar Yaksha
FIRE 4
Fire King Avatar Yaksha
  • ATK:

  • 1800

  • DEF:

  • 200


If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.

Hamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.

Knightmare Corruptor Iblee
Knightmare Corruptor Iblee
Knightmare Corruptor Iblee
DARK 2
Knightmare Corruptor Iblee
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

Phantom of Chaos
Phantom of Chaos
Phantom of Chaos
DARK 4
Phantom of Chaos
  • ATK:

  • 0

  • DEF:

  • 0


Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.

Rainbow Dark Dragon
Rainbow Dark Dragon
Rainbow Dark Dragon
DARK 10
Rainbow Dark Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.

Raviel, Lord of Phantasms
Raviel, Lord of Phantasms
Raviel, Lord of Phantasms
DARK 10
Raviel, Lord of Phantasms
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.

Raviel, Lord of Phantasms - Shimmering Scraper
Raviel, Lord of Phantasms - Shimmering Scraper
Raviel, Lord of Phantasms - Shimmering Scraper
DARK 10
Raviel, Lord of Phantasms - Shimmering Scraper
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. ● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each. ● If this card is in your GY: You can Tribute 1 monster; add this card to your hand.

Uria, Lord of Searing Flames
Uria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.

Yubel
Yubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.

Yubel - Terror Incarnate
Yubel - Terror Incarnate
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.

Yubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
DARK 12
Yubel - The Ultimate Nightmare
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Cerulean Skyfire
      Cerulean Skyfire
      Cerulean Skyfire
      Spell Continuous
      Cerulean Skyfire

        To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.

        Dark Ruler No More
        Dark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



          Tag(s):

          Dimension Fusion Destruction
          Dimension Fusion Destruction
          Dimension Fusion Destruction
          Spell Normal
          Dimension Fusion Destruction

            Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.

            Fallen Paradise
            Fallen Paradise
            Fallen Paradise
            Spell Field
            Fallen Paradise

              Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.

              Fire King Island
              Fire King Island
              Fire King Island
              Spell Field
              Fire King Island

                If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.

                Fusion Deployment
                Fusion Deployment
                Fusion Deployment
                Spell Normal
                Fusion Deployment

                  Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.

                  Hand Destruction
                  Hand Destruction
                  Hand Destruction
                  Spell Quick
                  Hand Destruction

                    Each player sends 2 cards from their hand to the GY, then draws 2 cards.

                    Monster Reborn
                    Monster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.



                      Tag(s):

                      Mystic Mine
                      Mystic Mine
                      Mystic Mine
                      Spell Field
                      Mystic Mine

                        If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.

                        Opening of the Spirit Gates
                        Opening of the Spirit Gates
                        Opening of the Spirit Gates
                        Spell Continuous
                        Opening of the Spirit Gates

                          When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.

                          Slash Draw
                          Slash Draw
                          Slash Draw
                          Spell Normal
                          Slash Draw

                            Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

                            Banquet of Millions
                            Banquet of Millions
                            Banquet of Millions
                            Trap Normal
                            Banquet of Millions

                              Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.

                              Escape from the Dark Dimension
                              Escape from the Dark Dimension
                              Escape from the Dark Dimension
                              Trap Continuous
                              Escape from the Dark Dimension

                                Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.

                                Hyper Blaze
                                Hyper Blaze
                                Hyper Blaze
                                Trap Continuous
                                Hyper Blaze

                                  To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.

                                  Limit Reverse
                                  Limit Reverse
                                  Limit Reverse
                                  Trap Continuous
                                  Limit Reverse

                                    Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.

                                    Lost Wind
                                    Lost Wind
                                    Lost Wind
                                    Trap Normal
                                    Lost Wind

                                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                                      Metaverse
                                      Metaverse
                                      Metaverse
                                      Trap Normal
                                      Metaverse

                                        Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                                        Tag(s):

                                        Waking the Dragon
                                        Waking the Dragon
                                        Waking the Dragon
                                        Trap Normal
                                        Waking the Dragon

                                          If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.

                                          Warning Point
                                          Warning Point
                                          Warning Point
                                          Trap Normal
                                          Warning Point

                                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

                                            Extra Deck

                                            Armityle the Chaos Phantasm
                                            Armityle the Chaos Phantasm
                                            Armityle the Chaos Phantasm
                                            DARK 12
                                            Armityle the Chaos Phantasm
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

                                            Armityle the Chaos Phantasm - Phantom of Fury
                                            Armityle the Chaos Phantasm - Phantom of Fury
                                            Armityle the Chaos Phantasm - Phantom of Fury
                                            DARK 12
                                            Armityle the Chaos Phantasm - Phantom of Fury
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.

                                            Phantasm Emperor Trilojig
                                            Phantasm Emperor Trilojig
                                            Phantasm Emperor Trilojig
                                            DARK 10
                                            Phantasm Emperor Trilojig
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            3 Level 10 monsters If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.

                                            Knightmare Cerberus
                                            Knightmare Cerberus
                                            Knightmare Cerberus
                                            EARTH
                                            Knightmare Cerberus
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Left


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                                            Knightmare Unicorn
                                            Knightmare Unicorn
                                            Knightmare Unicorn
                                            DARK
                                            Knightmare Unicorn
                                            • ATK:

                                            • 2200

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom


                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                            Masterking Archfiend
                                            Masterking Archfiend
                                            Masterking Archfiend
                                            DARK
                                            Masterking Archfiend
                                            • ATK:

                                            • 2000

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.

                                            Relinquished Anima
                                            Relinquished Anima
                                            Relinquished Anima
                                            DARK
                                            Relinquished Anima
                                            • ATK:

                                            • 0

                                            • LINK-1

                                            Link Arrow:

                                            Top


                                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                            Underworld Goddess of the Closed World
                                            Underworld Goddess of the Closed World
                                            Underworld Goddess of the Closed World
                                            LIGHT
                                            Underworld Goddess of the Closed World
                                            • ATK:

                                            • 3000

                                            • LINK-5

                                            Link Arrow:

                                            Top

                                            Top-Right

                                            Right

                                            Bottom

                                            Bottom-Right


                                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                            Evilswarm Exciton Knight
                                            Evilswarm Exciton Knight
                                            Evilswarm Exciton Knight
                                            LIGHT
                                            Evilswarm Exciton Knight
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                                            Number 41: Bagooska the Terribly Tired Tapir
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            EARTH
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                            Raidraptor - Ultimate Falcon
                                            Raidraptor - Ultimate Falcon
                                            Raidraptor - Ultimate Falcon
                                            DARK
                                            Raidraptor - Ultimate Falcon
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2000


                                            3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.

                                            Main: 55 Extra: 15

                                            1 cardChaos Hunter 1 cardChaos Hunter
                                            Chaos Hunter
                                            DARK 7
                                            Chaos Hunter
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1600


                                            When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                            1 cardChaos Summoning Beast 1 cardChaos Summoning Beast
                                            Chaos Summoning Beast
                                            DARK 1
                                            Chaos Summoning Beast
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


                                            1 cardDanger! Bigfoot! 1 cardDanger! Bigfoot!
                                            Danger! Bigfoot!
                                            DARK 8
                                            Danger! Bigfoot!
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 0


                                            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


                                            2 cardDanger! Mothman! 2 cardDanger! Mothman!
                                            Danger! Mothman!
                                            DARK 4
                                            Danger! Mothman!
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 400


                                            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                                            1 cardDanger!? Jackalope? 1 cardDanger!? Jackalope?
                                            Danger!? Jackalope?
                                            DARK 3
                                            Danger!? Jackalope?
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 2000


                                            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                                            3 cardDark Beckoning Beast
                                            3 cardDark Beckoning Beast
                                            Dark Beckoning Beast
                                            DARK 2
                                            Dark Beckoning Beast
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                            1 cardDark Lucius LV8 1 cardDark Lucius LV8
                                            Dark Lucius LV8
                                            EARTH 8
                                            Dark Lucius LV8
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 900


                                            If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.


                                            2 cardDark Summoning Beast 2 cardDark Summoning Beast
                                            Dark Summoning Beast
                                            DARK 5
                                            Dark Summoning Beast
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.


                                            1 cardFire King Avatar Arvata 1 cardFire King Avatar Arvata
                                            Fire King Avatar Arvata
                                            FIRE 4
                                            Fire King Avatar Arvata
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 200


                                            When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.


                                            1 cardFire King Avatar Garunix 1 cardFire King Avatar Garunix
                                            Fire King Avatar Garunix
                                            FIRE 3
                                            Fire King Avatar Garunix
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 1700


                                            If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.


                                            1 cardFire King Avatar Kirin 1 cardFire King Avatar Kirin
                                            Fire King Avatar Kirin
                                            FIRE 3
                                            Fire King Avatar Kirin
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 200


                                            If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.


                                            1 cardFire King Avatar Yaksha 1 cardFire King Avatar Yaksha
                                            Fire King Avatar Yaksha
                                            FIRE 4
                                            Fire King Avatar Yaksha
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 200


                                            If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.


                                            1 cardHamon, Lord of Striking Thunder 1 cardHamon, Lord of Striking Thunder
                                            Hamon, Lord of Striking Thunder
                                            LIGHT 10
                                            Hamon, Lord of Striking Thunder
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


                                            1 cardKnightmare Corruptor Iblee
                                            1 cardKnightmare Corruptor Iblee
                                            Knightmare Corruptor Iblee
                                            DARK 2
                                            Knightmare Corruptor Iblee
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


                                            1 cardPhantom of Chaos 1 cardPhantom of Chaos
                                            Phantom of Chaos
                                            DARK 4
                                            Phantom of Chaos
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.


                                            1 cardRainbow Dark Dragon 1 cardRainbow Dark Dragon
                                            Rainbow Dark Dragon
                                            DARK 10
                                            Rainbow Dark Dragon
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 0


                                            (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.


                                            1 cardRaviel, Lord of Phantasms 1 cardRaviel, Lord of Phantasms
                                            Raviel, Lord of Phantasms
                                            DARK 10
                                            Raviel, Lord of Phantasms
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.


                                            1 cardRaviel, Lord of Phantasms - Shimmering Scraper 1 cardRaviel, Lord of Phantasms - Shimmering Scraper
                                            Raviel, Lord of Phantasms - Shimmering Scraper
                                            DARK 10
                                            Raviel, Lord of Phantasms - Shimmering Scraper
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. ● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each. ● If this card is in your GY: You can Tribute 1 monster; add this card to your hand.


                                            1 cardUria, Lord of Searing Flames 1 cardUria, Lord of Searing Flames
                                            Uria, Lord of Searing Flames
                                            FIRE 10
                                            Uria, Lord of Searing Flames
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


                                            2 cardYubel 2 cardYubel
                                            Yubel
                                            DARK 10
                                            Yubel
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


                                            2 cardYubel - Terror Incarnate 2 cardYubel - Terror Incarnate
                                            Yubel - Terror Incarnate
                                            DARK 11
                                            Yubel - Terror Incarnate
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


                                            1 cardYubel - The Ultimate Nightmare 1 cardYubel - The Ultimate Nightmare
                                            Yubel - The Ultimate Nightmare
                                            DARK 12
                                            Yubel - The Ultimate Nightmare
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.


                                            1 cardAllure of Darkness
                                            1 cardAllure of Darkness
                                            Allure of Darkness
                                            Spell Normal
                                            Allure of Darkness

                                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                              1 cardCard Destruction
                                              1 cardCard Destruction
                                              Card Destruction
                                              Spell Normal
                                              Card Destruction

                                                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                1 cardCerulean Skyfire 1 cardCerulean Skyfire
                                                Cerulean Skyfire
                                                Spell Continuous
                                                Cerulean Skyfire

                                                  To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.


                                                  1 cardDark Ruler No More 1 cardDark Ruler No More
                                                  Dark Ruler No More
                                                  Spell Normal
                                                  Dark Ruler No More

                                                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                    Tag(s):

                                                    1 cardDimension Fusion Destruction 1 cardDimension Fusion Destruction
                                                    Dimension Fusion Destruction
                                                    Spell Normal
                                                    Dimension Fusion Destruction

                                                      Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.


                                                      2 cardFallen Paradise 2 cardFallen Paradise
                                                      Fallen Paradise
                                                      Spell Field
                                                      Fallen Paradise

                                                        Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.


                                                        3 cardFire King Island 3 cardFire King Island
                                                        Fire King Island
                                                        Spell Field
                                                        Fire King Island

                                                          If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.


                                                          1 cardFusion Deployment 1 cardFusion Deployment
                                                          Fusion Deployment
                                                          Spell Normal
                                                          Fusion Deployment

                                                            Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                            1 cardHand Destruction 1 cardHand Destruction
                                                            Hand Destruction
                                                            Spell Quick
                                                            Hand Destruction

                                                              Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                                              1 cardMonster Reborn
                                                              1 cardMonster Reborn
                                                              Monster Reborn
                                                              Spell Normal
                                                              Monster Reborn

                                                                Target 1 monster in either GY; Special Summon it.




                                                                Tag(s):

                                                                2 cardMystic Mine
                                                                2 cardMystic Mine
                                                                Mystic Mine
                                                                Spell Field
                                                                Mystic Mine

                                                                  If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.


                                                                  2 cardOpening of the Spirit Gates
                                                                  2 cardOpening of the Spirit Gates
                                                                  Opening of the Spirit Gates
                                                                  Spell Continuous
                                                                  Opening of the Spirit Gates

                                                                    When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                                                                    1 cardSlash Draw
                                                                    1 cardSlash Draw
                                                                    Slash Draw
                                                                    Spell Normal
                                                                    Slash Draw

                                                                      Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.


                                                                      1 cardBanquet of Millions 1 cardBanquet of Millions
                                                                      Banquet of Millions
                                                                      Trap Normal
                                                                      Banquet of Millions

                                                                        Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.


                                                                        1 cardEscape from the Dark Dimension 1 cardEscape from the Dark Dimension
                                                                        Escape from the Dark Dimension
                                                                        Trap Continuous
                                                                        Escape from the Dark Dimension

                                                                          Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.


                                                                          1 cardHyper Blaze 1 cardHyper Blaze
                                                                          Hyper Blaze
                                                                          Trap Continuous
                                                                          Hyper Blaze

                                                                            To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.


                                                                            1 cardLimit Reverse 1 cardLimit Reverse
                                                                            Limit Reverse
                                                                            Trap Continuous
                                                                            Limit Reverse

                                                                              Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.


                                                                              1 cardLost Wind 1 cardLost Wind
                                                                              Lost Wind
                                                                              Trap Normal
                                                                              Lost Wind

                                                                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                                1 cardMetaverse 1 cardMetaverse
                                                                                Metaverse
                                                                                Trap Normal
                                                                                Metaverse

                                                                                  Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                                  Tag(s):

                                                                                  2 cardWaking the Dragon 2 cardWaking the Dragon
                                                                                  Waking the Dragon
                                                                                  Trap Normal
                                                                                  Waking the Dragon

                                                                                    If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                                                    1 cardWarning Point 1 cardWarning Point
                                                                                    Warning Point
                                                                                    Trap Normal
                                                                                    Warning Point

                                                                                      When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                      2 cardArmityle the Chaos Phantasm 2 cardArmityle the Chaos Phantasm
                                                                                      Armityle the Chaos Phantasm
                                                                                      DARK 12
                                                                                      Armityle the Chaos Phantasm
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 0


                                                                                      "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.


                                                                                      2 cardArmityle the Chaos Phantasm - Phantom of Fury 2 cardArmityle the Chaos Phantasm - Phantom of Fury
                                                                                      Armityle the Chaos Phantasm - Phantom of Fury
                                                                                      DARK 12
                                                                                      Armityle the Chaos Phantasm - Phantom of Fury
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 0


                                                                                      "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.


                                                                                      1 cardPhantasm Emperor Trilojig 1 cardPhantasm Emperor Trilojig
                                                                                      Phantasm Emperor Trilojig
                                                                                      DARK 10
                                                                                      Phantasm Emperor Trilojig
                                                                                      • ATK:

                                                                                      • 4000

                                                                                      • DEF:

                                                                                      • 4000


                                                                                      3 Level 10 monsters If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.


                                                                                      1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                                                      Knightmare Cerberus
                                                                                      EARTH
                                                                                      Knightmare Cerberus
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Left


                                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                                      1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                      Knightmare Unicorn
                                                                                      DARK
                                                                                      Knightmare Unicorn
                                                                                      • ATK:

                                                                                      • 2200

                                                                                      • LINK-3

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right

                                                                                      Bottom


                                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                      2 cardMasterking Archfiend 2 cardMasterking Archfiend
                                                                                      Masterking Archfiend
                                                                                      DARK
                                                                                      Masterking Archfiend
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.


                                                                                      2 cardRelinquished Anima 2 cardRelinquished Anima
                                                                                      Relinquished Anima
                                                                                      DARK
                                                                                      Relinquished Anima
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • LINK-1

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                                                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                      1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                                      Underworld Goddess of the Closed World
                                                                                      LIGHT
                                                                                      Underworld Goddess of the Closed World
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • LINK-5

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                                                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                                      Evilswarm Exciton Knight
                                                                                      LIGHT
                                                                                      Evilswarm Exciton Knight
                                                                                      • ATK:

                                                                                      • 1900

                                                                                      • DEF:

                                                                                      • 0


                                                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                      EARTH
                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                      • ATK:

                                                                                      • 2100

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                      1 cardRaidraptor - Ultimate Falcon 1 cardRaidraptor - Ultimate Falcon
                                                                                      Raidraptor - Ultimate Falcon
                                                                                      DARK
                                                                                      Raidraptor - Ultimate Falcon
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.



                                                                                      SACRED BEAST Decks in TCG








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